Spend Knowledge at the Shrine of Oaths in the Castle. One Oath is active at a time; each has three ranks, with its defining Awakened effect at rank III.
Second Breath
Survival- Rank I
- +4% max HP
- Rank II
- +8% max HP
- Rank III · Awakened
- Below 30% HP, heal 30% max HP once per battle.
Steady Hand
Defense- Rank I
- +5% DEF
- Rank II
- +10% DEF
- Rank III · Awakened
- 35% wider Block/Dodge windows; successful defenses restore 1 Energy.
Glass Blade
Damage- Rank I
- +2% critical chance
- Rank II
- +4% critical chance
- Rank III · Awakened
- +20% Attack/Magic, −20% max HP; first critical hit Blinds for 2 turns.
Hunter
Damage- Rank I
- +2% critical chance
- Rank II
- +4% critical chance
- Rank III · Awakened
- +10% critical chance, −8% max HP; 35% poison chance on attacks.
Thunderclap
Control- Rank I
- +4% Attack
- Rank II
- +8% Attack
- Rank III · Awakened
- The first hit Dazes a normal enemy; bosses receive Weakened instead.
Wandering Scholar
Progression- Rank I
- +5% XP
- Rank II
- +10% XP
- Rank III · Awakened
- +10% XP and a random starting Scroll when none is equipped.
Bulwark
Defense- Rank I
- +5% DEF
- Rank II
- +10% DEF
- Rank III · Awakened
- +35% DEF, +10% max HP, −12% Attack/Magic; 30% chance to reflect 40% damage.
Vampire
Survival- Rank I
- +4% max HP
- Rank II
- +8% max HP
- Rank III · Awakened
- Heal 12% of damage dealt, plus 10% max HP on a kill.
Lucky Coin
Farming- Rank I
- +5% Gold
- Rank II
- +10% Gold
- Rank III · Awakened
- +10% Gold and a 30% chance of bonus Gold after a win.
Wellspring
Magic- Rank I
- +4% Magic
- Rank II
- +8% Magic
- Rank III · Awakened
- +2 starting Energy and 2 Energy restored per defeated enemy.
Tempest
Control- Rank I
- +4% Speed
- Rank II
- +8% Speed
- Rank III · Awakened
- +20% Speed, +5% Dodge, −15% DEF; a successful dodge triggers a chilling gale.
Last Stand
Survival- Rank I
- +4% Attack
- Rank II
- +8% Attack
- Rank III · Awakened
- +20% max HP, −20% DEF; take 30% less damage when at 40% HP or lower.
Choose an Oath for the problem you have
Running out of health
Compare Second Breath’s threshold heal with Vampire’s damage-linked healing. Bulwark adds defense but reduces offense.
Running out of Energy
Wellspring supplies opening Energy and restores more on kills. Its kill trigger is less reliable in a fight without adds.
Wanting more damage
Read Glass Blade’s maximum-HP penalty alongside its offense. Hunter also trades HP for offensive effects.
Farming or leveling
Lucky Coin targets Gold, while Wandering Scholar targets XP. Neither automatically solves a survival problem.
Where Knowledge comes from
Collect Knowledge from the Wishing Fountain on reward days 3, 6 and 7, and redeem codes such as TORMENT and LEGENDS. Check the code status before counting those resources.
Inspect the Shrine’s cost and current rank before spending. Upgrade the Oath you intend to use for your next farming goal.
Questions players ask
Can I use two Oaths at once?
Only one Oath is active at a time. Switch at the Shrine when your next run needs a different effect.
What is the best Oath for a Mage?
Wellspring is a direct Energy-oriented option. If you are dying before using your skills, a survival effect may be more useful. Use Wellspring when Energy is the bottleneck; use Second Breath when health is.
Sources 1 references
Reviewed October 23, 2026. Build recommendations are our editorial choices.
Twelve Oaths, three ranks, Shrine of Oaths and Knowledge.