CLASSES / PIXEL LINEAGE

Pixel Lineage Mage build guide

Magic · Staff

Choose the kind of magic you want to play: Cleric for recovery, Hexer for weakening enemies, or Summoner for creature attacks. Each has a different Ultra destination.

Base passive: Mage Barrier: Guard costs 1 Energy and absorbs damage based on the Energy you are holding.

Mage Super and Ultra paths

Mage → Super → Ultra

ClericSeraph

Holy damage and healing

Super skills
On unlockSmite
Level 10Mending Light
Level 14Judgment
Ultra skills
AwakeningHeaven Falls
Ultra TomeSeraph’s Grace
Ultra TomeDivine Lance
Sigil farming targetAct 9The Hollow Sky
Tome farming targetAct 10The Heart of Blight
Mage → Super → Ultra

HexerDoomcaller

Debuffs and magic damage

Super skills
On unlockHex Bind
Level 10Hex Bolt
Level 14Doom
Ultra skills
AwakeningEnd of Days
Ultra TomeChains of Oblivion
Ultra TomeEclipse
Sigil farming targetAct 5The Underworld
Tome farming targetAct 7The Drowned Cathedral
Mage → Super → Ultra

SummonerArchon

Summoned allies

Super skills
On unlockArcane Familiar
Level 10Stone Guardian
Level 14Phoenix Call
Ultra skills
AwakeningLegion Gate
Ultra TomeDragon Gate
Ultra TomeBehemoth Pact
Sigil farming targetAct 9The Hollow Sky
Tome farming targetAct 10The Heart of Blight

Super skills unlock on selection, at hero level 10 and at level 14. Plan a farming session →

A practical Mage build plan

  1. 01

    Choose your role

    Choose Summoner → Archon for a summoning kit, Hexer → Doomcaller for debuffs, or Cleric → Seraph for healing.

  2. 02

    Match your progression

    Arcane Spark supplies opening Energy and a Magic bonus; compare it with the broader Prodigy bonuses if you have both options.

  3. 03

    Prepare your equipment

    Try Wellspring for Energy support, or Second Breath when surviving the next enemy turn is the problem.

  4. 04

    Target the right material

    Farm the Sigil for your selected branch before chasing Tomes for skills you cannot yet unlock.

Strengths and tradeoffs

Why choose it

Three clearly different routes let a Mage fill damage, control or healing needs.

What to watch

Plan your Energy before using Guard or an expensive skill. A big damage number is not a complete survival plan.

Race, trait and Scroll fit

Vesper and Celestine support magic builds. Pair Renewal with a damage route if your party lacks recovery.

Archon or Doomcaller?

Start with the Super kit you want to play. Summoner leads to Archon and its three gate / pact skills. Hexer leads to Doomcaller and its debuff-oriented route. Cleric remains the route to the Seraph Ultra if healing is your priority.

For your farming route, Archon’s Sigil target is Act 9 and its Tome target is Act 10. Doomcaller’s targets are Act 5 and Act 7. Our default pick is Archon for a summoning build. Choose Doomcaller when you prefer weakening enemies and playing around the Hexer kit.

See the class in action

Questions players ask

How do I unlock a Mage Super class?

Choose your branch at the Trainer’s Shrine in Act 2, The Dungeon. This selection is permanent for that hero.

Does a Tome unlock my Ultra class?

The matching Ultra Sigil handles awakening. Ultra Tomes are for later Ultra skills. Read the item’s class restriction before using it.

Sources 2 references

Reviewed October 23, 2026. Build recommendations are our editorial choices.

MrGuider · class progression

Base, Super and Ultra routes, ability names and Act farming targets.

Gamezebo · Ultra classes

Awakening and later Ultra skills.

How we check information →

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